top of page

Senior Environment Artist Role

We are looking for help in delivering our debut game

Space Rock Games is a fully-remote game development studio based in New Zealand. We are committed to ethical development practices with zero tolerance toward harassment and abuse while also having a no-crunch policy. 


Our first game, Criminals Within, is a 3rd person cooperative-only action game set in a medieval fantasy kingdom and is currently in development. 


We are looking for an experienced Environment Artist to join us in the development of our debut game - Criminals Within. 


If you are eager to tackle any problem that arises, if you love medieval fantasy and you like the flexibility of being able to work from wherever you want - we would love to hear from you!​

Job type 

Full-time contract role with flexible hours, remote only. ​

What you would be doing​

  • Create high-quality 3D stylized environments, including architecture, props, plants and terrain

  • Collaborate with team members to ensure that the environments meet the game's design and technical requirements.

  • Create and maintain detailed texture libraries and contribute to material setups, to aid level design.

  • Optimise assets for real-time performance and memory usage.

  • Coordinate with other teams, including animation, lighting, and VFX, to ensure that the assets are integrated seamlessly into the game engine

  • Do technical research and implement tools and best practices to improve the environment pipeline

  • Mentor and provide feedback to junior artists to help them improve their skills and knowledge.

  • Create and maintain documentation of the environment art pipeline and processes

  • Contribute to the game design process, especially to level design

What you must have

  • A minimum of 5 years of experience as a 3D environment artist

  • Shipped at least 1 commercial title.

  • Strong understanding of 3D modeling, texturing, lighting, color, composition and silhouette

  • Strong knowledge of the art production pipeline and ability to adapt to the project needs

  • Proficient in industry-standard modelling software such as Blender, Maya, ZBrush or equivalent.

  • Experience in mentoring junior/intermediate team members

  • Passion for video games and a desire to create the best possible gaming experience.

  • A desire to learn and further improve your skills 

  • A proactive and self-reliant personality

  • Ability to effectively communicate in English, both verbally and written

What is advantageous to have

  • Experience with Unreal Engine

  • Proficiency with Blender

  • Experience working on AAA games

Why work with us

  • You can work on an awesome medieval fantasy action game coming to PC/Console

  • You can actually meaningfully contribute to the game and it’s design

  • Flexible working hours

  • Strict no crunch policy

  • Work from home - or anywhere you want as long as you have access to internet

  • Profit pool - we all benefit from a successful game

  • Team building and games nights

  • Friendly, respectful and supportive working environment

  • Time to explore learning opportunities

If you are interested please don't hesitate to reach out. Send us an email at with your portfolio and CV and we will be in touch!

bottom of page